AI Insights · Timothy · July 2024
Top 5 io Games on Android in Latin America, Q2 2024
In Q2 2024, the top 5 io games on Android in Latin America saw varied performance in downloads, revenue, and active users, with notable growth for Snake.io and Snake Clash!.
In Q2 2024, the top 5 io games on the Android platform in Latin America exhibited diverse performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each game fared:
Snake.io - Fun Snake .io Games by Kooapps Games saw impressive growth in both downloads and revenue. Downloads began at 526K in early April and climbed steadily to peak at 711K in mid-June before slightly declining to 654K by the end of the quarter. Revenue showed a significant surge in June, starting from around $201 in early June and ending at approximately $667. Weekly active users also increased, starting from 3.9M and reaching over 4.4M by the end of June.
Snake Clash! from Supercent, Inc. experienced a substantial rise in downloads and active users. Downloads jumped from 183K in early April to nearly 493K by the end of June. Revenue exhibited a steady trend, fluctuating between $195 and $313 throughout the quarter. Weekly active users grew from 752K to over 1.5M, showing a consistent upward trend.
Hole.io by VOODOO had a fluctuating quarter. Downloads peaked at 264K in late April before falling to around 99K in late May and then recovering to 259K by the end of June. Revenue remained relatively stable, averaging around $120 weekly. Weekly active users showed a notable increase, starting at 637K and rising to over 1M by the quarter's end.
Paper.io 2, also from VOODOO, saw a steady increase in its metrics. Downloads started at 104K and peaked at 262K by the end of June. Revenue followed an upward trend, starting at $244 and peaking at $375. Weekly active users grew from 402K to around 595K, indicating consistent engagement.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a more varied performance. Downloads fluctuated, starting at 114K, dipping mid-quarter, and then rising to 119K by the end of June. Revenue showed a slight decline, peaking at $275 in early April and ending at around $120. Weekly active users remained relatively stable, starting at 1.34M and ending at 1.26M.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored for these and other applications.